Cobramos un % del importe de las reservas excluyendo el servicio de limpieza
Conocemos el mercado y sabemos cómo extraer la mejor rentabilidad de tu propiedad, adaptándonos a tu perfil de propietario y a las características de la misma.
Tenemos las herramientas necesarias para ello:
· Potenciación de reviews
· Precios inteligentes
· Acuerdos con entidades que necesitan ofrecer alojamiento a sus clientes
· Versatilidad en las estancias (multiestancia)
· Versatilidad en las propiedades
· Mejora en la presentación de tu propiedad a través de un sencillo proyecto de decoración o una pequeña inversión cuya rentabilidad la habremos calculado contigo previamente y para la cuál te ayudamos en la búsqueda de financiación
· Welcome Pack
· Suaviza la curva estacional a través de alquileres a medio plazo
Además de ahorrarte tiempo, probablemente te haremos ganar más dinero del que ganas ahora gracias a que somos expertos en maximizar los ingresos y creamos economías de escala que permiten un ahorro de costes significativo.
Además tendrás la seguridad de que todo está controlado en todos los aspectos (seguridad de tu propiedad, cumplimiento de la normativa legal y fiscal, flujo de ingresos, etc…) lo que te puede ahorrar mucho dinero y dolores de cabeza futuros.
Si, en primer lugar podemos ayudarte a obtener la licencia turística y en caso de que ésta no pueda tramitarse temporalmente podemos encontrar alternativas que mejoren la rentabilidad del alquiler de largo plazo.
A final de cada mes, recibirás un extracto con toda la información necesaria para tu control además de unas estadísitcas básicas. Con este extracto, recibirás también una transferencia bancaria.
Si, calculamos, presentamos y liquidamos en tu nombre las declaraciones fiscales derivadas de la actividad. A final de año, te enviaremos el cálculo necesario para que realices tu declaración de renta.
También te asesoramos para optimizar tu estructura fiscal según tu situación personal.
Sí, presentamos en tu nombre las tasas turísticas así como cumplimos con la normativa local a nivel de información suministrada a las autoridades.
Si quieres aumentar de categoría tu propiedad, una de las posibilidades es llevar a cabo una renovación de la misma. Te asesoramos en las posibilidades y estudiamos la rentabilidad de tu inversión. Podemos ayudarte a financiarla también.
Por supuesto, para ello hemos creado el Welcomy_Business Plan. Éste sencillo sistema permite evaluar los ingresos futuros obtenidos (comparándolos con otra forma de explotación de la propiedad). También ayuda a calcular la rentabilidad de cada euro invertido en tu propiedad.
La categoría de tu alojamiento depende de su ubicación y características (num. habitaciones, num. baños, estado de las instalaciones, interiorismo, confort, etc…). En definitiva, la categoría del alojamiento determina los ingresos futuros esperados. Por eso, podemos ofrecerte una tarifa variable.
Por supuesto, contáctanos y estudiamos conjuntamente la forma legal de rentabilizar tu propiedad.
Tu propiedad será gestionada siempre por la misma persona de forma integral. De manera que todos los asuntos relacionados (reservas, calendarios, check in/ check out, información fiscal, mantenimiento y limpieza, etc…) serán coordinados por él o ella.
Super Mario 64 DS (initially called Super Mario 64 × 4 during evolution ) is a 2004 sport from the super mario 64 roms series created to the Nintendo DS. The match is an improved remake of the Nintendo 64 game Super Mario 64, bearing some new attributes on its storyline, gameplay, and graphics. Like the original, Super Mario 64 DS was released as a launch title. Unlike Super Mario 64, Mario isn't the only playable character (nor is he available at the start); Yoshi, Luigi, and Wario become usable characters and combine the experience to save Princess Peach from Bowser. Super Mario 64 DS is the first and now the only game of the Super Mario series where Wario is playable. It's also among the two games in which Yoshi is playable but is neither ridden nor controlled by any of the other personalities, the other being Super Mario Run. Other new features within the game feature a wireless multiplayer VS Mode, where up to four players can play simultaneously on every Nintendo DS connected together individually (although this can't be performed on the Wii U Virtual Console version except for the single-player training), minigames to play each personality, along with new additions to the narrative mode, including new classes, missions, and bosses.
This letter is supposed to be clever forgery out of Bowser, who guesses that Mario and his buddies would come searching and so employs his minions to catch them ahead. Mario arrives outside the castle via a Warp Pipe, followed by Luigi and Wario. Step one then make their way into the castle entrance. Yoshi is observed asleep on the roofing the whole time, just to be awakened by a few of the Lakitu Bros., that reveals that others haven't returned yet; immediately, Yoshi decides to find them. Yoshi tries to go into the castle, however, the doors have been all locked. The Lakitu Bro. States that he saw a rabbit using all the secret inside his mouth. After Yoshi catches the rabbit, the bunny gives up the key to him. When Yoshi finally goes indoors, he hears a voice from Bowser telling him"Welcome. No one's house! Now scram–and do not return! Toad informs Yoshi the Bowser and his military have kidnapped Princess Peach and murdered the Power Stars. In addition, he concludes the previous time that he
noticed the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to explore. Eventually, Yoshi starts amassing Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to amass the Power Stars so as to save Princess Peach from Bowser. The first entails the player not rescuing Wario. Throughout the end, Mario lands only using Yoshi and Luigi. From then on, the cutscene continues, as does the good ending, with no presence of Wario. From the second alternate cutscene, the player is going to need to save Luigi, which ultimately leaves Wario to be left too. In this ending, Mario lands only with Yoshi and the cutscene proceeds, lacking another two heroes. For each alternate ending, a distinct cake is given, including the figures that appeared in the ending since the cake amounts. In case the player does not drain the moat, then it won't appear as though it was emptied. Furthermore, if the participant doesn't complete Snowman's Lost His Head in Cool, Cool Mountain, afterward the snowman's body will not be observed in the ending.
After deleting a single, the participant can select and swap characters. To change between characters, there are three doorways, each symbolizing the character's very first letter of his name. To use these, the participant needs to go through the doorway, and the corresponding personality will come from this doorway. Switching to Yoshi will indicate reentering the doorway that complements with the exact same character. There are four doors in total. But, only the white doorway isn't a playable character and instead includes a key Power Star, which is unlocked in the event the participant is able to capture the eight glowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs will probably be heard), and also the player's character will simply depart it and groan.
So as to fully finish the game, the participant should find three unlockable characters, who were trapped behind the doorways by Bowser. The following table below shows how great each character traits in a particular statistic. The instruction booklet shows every character stats and indicates their skills with stars. However, it omits the evaluation for swimming speed and does not account for differences in physics that affect the stats. Luigi, for example, while using a greater top running speed than Mario, has a lower acceleration (which makes him worse in some timed sections ).
In the painting worlds and a few secret courses, the caps of Mario, Luigi, and Wario are available and are visible on the Touch Screen. When a cap is put on, the player's personality turns to the corresponding character that owns the cap. He gets all moves of the character that owns the cap, for example, Electricity Flower power-ups, but will keep his first voice. The caps are often found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or onto any other enemy. When the player is hit by an enemy, the cap topples off, and also the character needs to recover it within a restricted time. After the cap evaporates, it reappears to a different, place, random location in the program. If Mario, Luigi, or Wario loses his original cap, he can't pick up any other characters' limits or use Power Saver till he retrieves his very own. In addition, he
requires double damage when hurt. With Yoshi, a participant can select the cap when choosing a Star shortly after jumping into a painting. If a cap is selected, Yoshi will put it on after going into the program. Yoshi is the only character that could use all three caps.
Coins can be collected by every character. In each program, you will find a little over 100 coins, and collecting 100 gives the participant 15 additional Stars for the 15 courses. The participant gets an excess life if they receive at least 50 coins. The maximum quantity of coins the player can accumulate is 255. They can be found on land, in the sea, in opponents, etc.. They also refill the player's health.
Each of the four figures has a special power from the Power Flower discovered inside a? Block, replacing the 3 caps from Super Mario 64. Only Mario will get something apart from a Power Flower in the? After he has taken the flower, a hero uses his new abilities for a brief period (about 20 minutes ). If the player reaches the box without their cap on, a Bob-omb comes out instead. In certain? Blocks (such as the ones from Whomp's Fortress and Snowman's Land), a Bob-omb will always be recorded for Mario, even with the cap. Except that the fire and drifting abilities, Mario currently shares his motions with the other 3 characters.
They are obtained after boss conflicts. Mario's secret is accessed after Goomboss is defeated, Luigi's secret is accessed after King Boo is defeated, and Wario's secret is accessed once Chief Chilly is defeated Upon grabbing all of the eight glowing rabbits, then the participant receives a secret that opens the snowy room in the character-selection room. The very first time to open it and input, a persona finds a Power Star. But when the disposition comes back after taking it, then Boos' cries can be discovered, and the hero comes out from the doorway, startled. At the start of the match, after catching a bunny close to the small hedge on the rear of this castle, Yoshi understands the secret to unlock the castle's front entrance. After clearing the first two Bowser levels, the player receives keys to get the basement and second floor, respectively.